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TTM is a programming language designed for creating text-based games. It was created by Brendan Lewis in 2002. TTM is based on the concept of a "world model". A world model is a data structure that represents the state of a game world. TTM uses a world model to keep track of the player's progress through a game. The player interacts with the world model through a set of commands. These commands are used to manipulate the world model and cause events to happen. TTM games are typically turn-based. That is, the player takes a turn, then the game takes a turn. This allows the player to think about their next move before making it. TTM is a simple language that is easy to learn. It is a good choice for creating text-based games.