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ChucK is a concurrent, strongly timed, and deterministic programming language for audio, video, and sensor-based interactive media. It is designed to promote rapid prototyping, experimentation, and collaboration. ChucK is used by artists, composers, researchers, and developers to create systems for live performance, installation, and research. The ChucK programming language is concurrent, meaning that it can handle multiple streams of audio or video data at the same time. It is also strongly timed, meaning that each stream of data is guaranteed to be played back at the correct speed, regardless of what other streams are doing. Finally, ChucK is deterministic, meaning that the same program will always produce the same results, regardless of when or where it is run. ChucK is designed to be easy to learn and use. It has a simple, imperative syntax that is similar to C. ChucK also supports object-oriented programming, allowing programmers to create complex systems from reusable components. ChucK is used by artists and composers to create interactive audio and video installations. It is also used by researchers to create systems for live performance and experimentation. ChucK has been used to create systems for dance, theater, and visual art. It has also been used to create educational games and simulations. ChucK is open source software, released under the GNU General Public License. It is developed by a team of programmers from around the world.